{"id":2211,"date":"2014-12-09T20:58:43","date_gmt":"2014-12-09T19:58:43","guid":{"rendered":"https:\/\/mathedup.co.uk\/?p=2211"},"modified":"2014-12-09T20:58:43","modified_gmt":"2014-12-09T19:58:43","slug":"scratchcards","status":"publish","type":"post","link":"https:\/\/www.mathedup.co.uk\/scratchcards\/","title":{"rendered":"Scratchcards"},"content":{"rendered":"
For a while now, I have been using this fantastic fruit machine<\/a> from classtools<\/a> as a way of rewarding students in lessons (think bingo games or tarsia challenges).\u00a0I copy and paste a list of rewards\u00a0and if a student wins one of my challenges, they get a spin on the fruit machine and win a prize. It has served me\u00a0well and often adds to motivation for some students, but it can be a bit of a hassle to set up during lessons.<\/p>\n I recently purchased some scratch off stickers from www.scratchlabels.co.uk<\/a>\u00a0and created the above reward cards. The great thing about these is you can quickly hand them out to any challenge winners and there is a real excitement about what they could win. I have only just started using them and as they seem to have gone down well with students, I thought I would share.<\/p>\n